Let’s start with something uncomfortable: most interfaces today look stunning — and feel completely soulless.
Everything is polished, pixel-perfect, aligned to the grid… and yet, dead inside.
We’ve become a generation of designers terrified to make decisions, obsessed with aesthetics, paralysed by guidelines, and addicted to Figma templates.
After 20 years in design, from clunky Flash sites to slick AI-powered dashboards, I’ve realised a bitter truth:
most designers don’t design anymore — they decorate digital noise.
And it all boils down to the same five mistakes that never seem to die.
It’s the oldest sin in the book. We keep mistaking looking good for working well. The result? Gorgeous dribbles of unusable brilliance. Buttons that dazzle but don’t guide. Animations that impress stakeholders but delay users.
UX isn’t supposed to make people say “wow” — it’s supposed to make them say “ah, that makes sense.”
When someone notices your design before they notice what it does, you’ve already failed.
Example: the dozens of fintech apps with neon gradients and glowing buttons — but no clear hierarchy, no sense of safety. You can’t build trust with eye candy.
No, you don’t. None of us do. That’s the ego trap. You’ve done your research, you’ve read the case studies, you feel you understand. But until you’ve watched a real person struggle with your “intuitive” flow, you’re designing for yourself.
Every time I run usability testing, there’s a moment — a painful, silent, humbling moment — when someone fails to do the simplest task. That’s when real UX begins.
The best designers I know aren’t the smartest in the room; they’re the ones who listen hardest.
Design doesn’t live in isolation. It breathes through context — device, environment, timing, culture, emotion. A layout that feels perfect on a 27” iMac collapses on a cheap Android. A form that makes sense in London confuses someone in Lagos.
We love to pretend our designs exist in neutral space, but they never do.
Real AIUXUI.design is messy. It’s built in noise, motion, frustration, distraction. That’s where design earns its relevance.
When your Dribbble-ready mockup breaks in production — that’s not development’s fault. That’s the real world introducing itself.
4. Worshipping Guidelines
I’ve seen talented designers shrink their creativity to fit into Apple’s or Google’s design systems — as if breaking a rule would summon the UX police.
Guidelines are meant to guide, not to govern.
The magic happens when you understand why the rule exists — and then know when to bend it.
Otherwise, you’re just an assembly-line worker for someone else’s philosophy.
Remember: consistency builds comfort, not innovation. And the best experiences always start where convention ends.
Too many designers treat their first draft as their final product.
But design isn’t an act — it’s a process. The real craft begins after version one.
Iteration isn’t a sign of failure; it’s proof of intelligence.
I’ve watched brilliant projects die because teams were too proud to revisit their assumptions. The truth? The best UX isn’t launched. It’s evolved. It’s tested, broken, refined, tested again — until it finally disappears into the user’s subconscious.
If your interface makes you happy, that’s your first red flag. If it looks “clean” in your portfolio but confuses your mum — that’s your second.
A truly great interface doesn’t try to be seen. It quietly gets out of the way.
Design isn’t about showing how clever you are — it’s about how invisible you can be while making others feel smart.
So the question is — are you actually designing experiences, or just polishing pixels in denial?